Here’s a grim little curiosity for you; a story about what can happen at the intersection of DRM and virtual pets, straight from the reaches of Second Life.
One of the biggest markets in this unfairly sensationalized virtual world is in so-called “breedables.” These scripted, modeled and animated objects take countless forms—from cats to chickens to dragons to shoes to flowers— with the general premise being that someone buys them blindly (usually in egg or nest form) with certain odds of getting rare versus common varieties.
As their name might imply, breedables can be raised and “bred” with each other, which created a thriving niche of individuals breeding their virtual pets for resale. Beyond that, the features vary from brand to brand. Some breedables can play with toys and interact with their owners, some produce items as part of larger systems, some are more or less just decoration. Most need to eat, as a way to ensure their creators still get a cut of the action while their original product propagates without them. Most need to communicate regularly (if not constantly) with a database, to prevent any tampering.
The osprey cam at the Woods Hole Oceanographic Institution is trained on a nest near the Massachusetts seaside, and the pair that call it home are now waiting for three eggs to hatch. But for the first spring in a decade, the camera is dark, and a note on the institute’s website offers only a two-sentence explanation.
“Regrettably, the cam will not be operating this season due to the increasingly aggressive actions of certain viewers the last two years,” it begins. (Read whole article)
Last month, according to The Post, “a Pittsburgh cam’s bald eagles made national news when they fed a small cat to their eaglets”. Oh dear, that really doesn’t match audience expectations. It seems that many of us love nature, but only when it’s pretty.